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A note from Mara’s vault

Vertical Slice Checklist

Vertical Slice Checklist

Scope for the Feira do Jogo build, September 2026. The whole vertical slice is: three playable days on the Bissett Shore, one full tide cycle, the almanac doing everything, and a build a stranger can run on the festival floor. If it's not in service of those, it's not in scope. (Post-slice wishlist lives at the bottom, quarantined.)

More red than green, and that's fine. This is the honest picture, not the flattering one.

Playable content — three days

  • Day 1 — arrival, the first pool, the tutorial knot (bishop's-bead)
  • Day 2 — the tide turns, meet Silas, the empty mooring
  • Day 3 — the eve of the Reckoning — outlined, not written
  • Full Ink prose pass across all three days (currently ~60% greyboxed dialogue)
  • One branch that visibly changes the almanac but not the coast (proof of Pillar 1)

The almanac — the whole game

  • State modeled as LIST (what Wren has noticed), not variables
  • note() from a scene — tie a knot
  • Scenes read the almanac (noticed()), no flags
  • Save/load = serialize the almanac
  • Review screen — flip back through recorded knots
  • The soft page — one entry you can't fully read, ink gone (keep it; don't over-explain it)
  • Almanac export as an image at the end of a run (people will want to keep their book)

One full tide cycle

  • Tide clock — spring → neap → spring
  • Erosion tick tied to the spring tides
  • One catalogued feature gone by cycle's end (the rock — proof done)
  • Two more eroded features so it reads as a pattern, not a bug

Art — Théo (see Palette & Mood)

  • Riso page texture
  • Palette lock — moss / oxblood / bone
  • Silas portrait
  • Lighthouse interior pass (still greybox — the brief I owe him)
  • Two more villager portraits (Dorcas, Nessa)
  • Tide-pool illustration set (3 of ~9 done)
  • Title card

Sound

  • Ambient sea bed (placeholder loop in, needs the real one)
  • Page-turn foley (currently a stock click, it's wrong, it bothers me daily)
  • The bell — one good recording of Mr. Quist's chapel bell (and its absence)

Build & showcase

  • Windows build that runs clean off a stranger's laptop (no Unity editor, no excuses)
  • An ~8-minute guided path for the festival floor (people won't play 40 min standing up)
  • A one-line pitch that doesn't apologize for the game
  • Festival build submitted to Feira do Jogo — deadline late August, this is the real wall

Post-slice — NOT September (quarantine)

  • Dynamic weather sim (the one I cut — see Devlog day 384; it can stay dead for now)
  • Full village of 6 villagers wired (slice ships with 3)
  • Localization pass (PT / PL)
  • Controller support

The list is more truthful than I am. When I panic, I read it top to bottom and remember the core loop is done. Everything left is craft, not invention.